Kristian Ulrych

Designer based in Prague.
Creating digital products,
visual systems and
brand-led experiences.

Based
Prague, Czechia
Focus
Product UX/UI, Design Systems
Languages
Czech, English
Currently at
Veevoy
Kristian Ulrych

Selected collaborations and projects

  • Plan.app
  • Plantea
  • Form & Co
  • Norrøna
  • OsloWorks
  • Kvadrat
  • Meridian
  • Folio Studio

What I do

  • 01

    Product design

    End-to-end UX and UI for digital products — from early concepts and user flows to polished interfaces ready to ship. I focus on clarity, structure and details that make products easier to use.

  • 02

    Design systems

    Scalable design systems with clear foundations, reusable components and practical documentation. Built to support both designers and developers, so the system stays useful beyond handoff.

  • 03

    Interface direction

    Visual direction for digital products that need a distinct and consistent presence. From typography and motion to imagery and UI details, I help shape interfaces that feel cohesive and memorable.

  • 04

    Web design

    Thoughtful websites for studios, founders and brands — with a strong sense of typography, structure and visual clarity. Designed to feel considered, expressive and easy to navigate.

  • 05

    Brand identity

    Visual identities and brand systems for digital products and modern businesses. Usually developed alongside the product, so brand and interface feel like one coherent experience.

  • 06

    Advisory & audits

    Focused design support for teams that need an outside perspective. UX/UI reviews, design system audits and hands-on feedback to identify gaps, sharpen decisions and move work forward.

Few words from me

Product design

Product design

End-to-end UX and UI for early-stage products — from first flows to shipped v1. Focused on clarity, rhythm, and the questions the team hasn't asked yet.

Product design

Product design

End-to-end UX and UI for early-stage products — from first flows to shipped v1. Focused on clarity, rhythm, and the questions the team hasn't asked yet.